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Shader Source One of the ways to avoid that is to have a fake z-height where one texture's corner is drawn with transparency and layered on top of another. It looks like there are some transparent parts. I'm using standard shader, textures are compressed to 1024 with ETC. When it comes to objects in Unity, there are a range of ways to add color or textures, but what happens when you want to see through an object? As you can see in the above image, the right window is transparent allowing a lovely view of the skybox behind it. Unintuitively, alpha = opaqueness, so alpha = 1 means fully opaque while alpha = 0 means fully transparent. Shader Source In Unity I have never seen a bug quite as weird as this one.
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I' m painting my albedo texture at run-time using a render texture (at collision with red balls), and I want only the painted white part to render with the rest of the object transparent.
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In many cases, transparency is a binary decision. They are both white images with transparency for the parts I dont want to affect. To do this, check Swizzling and set the Channel to Alpha. If you want to draw something complicated like a tree, you probably can't afford a The color box is displayed on the left side. To learn more about Unity, check out our Unity 3D course, where you build 30 virtual reality games! Description. How do I import transparent textures from SketchUp to unity? After I import the SketchUp model, the transparent textures turn opaque in Unity… note the crosswalk. So what I want to happen is: if I test for a water tile on the corners, the grass tile (with transparent edges) will sit ontop of the water tile (in order of "z") and so on. As of this writing, Unity has unveiled a new program called Unity Hub, which is where project creation will occur. Right-click on the assets, Select Import the asset. You should also simple check that you saved your png image with transparency I have a custom shader which can render texture inside an object (such as : Sphere). Transparency often presents a problem when I’m working in Unit圓D. Using DirectX 9, textures are not transparent. Then, in Unity, manually set your material's blend mode to Fade or Transparent. This is useful to make some screenshots or transparent textures.
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